European Master in Software Engineering

Design and Development of a Videogame (Unity 3D)

Description

The main goal of this seminar is to give a brief introduction to the development of 3D videogames and the Unity 3D framework. The Unity 3D is a widely used framework for developing 3D applications. It supports a wide variety of platforms, from mobile platforms to video game platforms. The seminar aims to teach the basis of this technology. In order to reach the goal the seminar, we will develop a simple game. We will use that game to introduce some of the Unity 3D framework elements.

List of topics

  1. Introduction
  2. Methodological guidelines for developing videogames.
  3. Working with projects:
    • Scene window
    • Object Hierarchy
    • Object Inspector
    • Game Window
    • Animation Window
    • Console window
  4. Developing our first game
    • Creating playing board
    • Creating the player
    • Lightening
    • Moving the player
    • Camera
    • Moving the camera behind the player
    • Making borders board
    • Making collectables objects
    • Showing score

Evaluation

In order to pass this seminar, students will have to program a practical exercise.

Credits

1 ECTS

Bibliography

Semester

2nd

Timetable

10,13,15,16 June, 16:00 - 18:00

Lecture Theatre

to be determined

Tuition Language

English